Sunday, November 3, 2013

Variation: Anise


Anise clung to her father's tunic as they moved through the dark of the crowd. Torchlights cut swathes of yellow here and there, illuminating the snow and patches of ice, and catching the clouds of breath all about them, as they moved to Street of the River where they might see out over the Char. The voices around her were solemn, proud. This was the Night of Fey Lights. For over three hundred years the tradition had been kept. As winter's first snows lay piled on the city, the citizens of King's Home, dressed against the penetrating cold, would gather by the river on the third day of Frostmonth to wait and to watch.

Every child knew the story. Those many lives ago, brave explorers set out to the north to seek out the source of the sky's yearly display, the spectral and haunting Curtains of Spirit Fire, whose silent, waving, curling presence lit the dreams of children and adults alike. Green, red, yellow, blue, the lights in the sky were spoken of in myths and old wives' tales, yet no one had ever dared to travel so far into the north to seek their fuel, to prove or disprove the stories told on grandmother's lap or heard on bended knees in the Temple of the Great Mother or Church of the All Father.

Her father knelt and lifted Anise onto his broad shoulders. She could barely get her legs wrapped around the thick fur and tunic clasped and tied at his neck, but she managed to claim purchase, holding with her gloved hands onto to the thick wolf's fur trimming of his hood at the level of his bearded jaw.

"Can you see, then, Ani," he asked her. She watched his breath, billowing outward, drift away.

"Aye," she said. "I can, Father."

She could not see the mages. They were down there, somewhere by the frozen water of the Char, prepared for the ritual. Her father had found a good spot, affording her a clear view to the north from the height of the street-side balcony. Some few flakes of snow fell from the depthless blank dark of the invisible sky. It had snowed off and on all day, and the air was crisp with the season's never-ending chill, making her cheeks and nose burn. As night wore on, it would get colder yet, and Anise wondered how long they were to wait for the lights to come. She craned her head about to look back on those around her. She spied two other children, also hoisted onto parental shoulders. There was no way to tell who they were, as everyone was similarly dressed against the cold. It was the cold that had, until this year, kept her from attending. This year, her father had deemed her hearty enough to withstand the razor-edged breeze; this year, it was not a blizzard or cold snap or ice rain. This year, she could finally partake in her city's second most somber tradition.

The sound of ice cracking like nearby lightning brought her head back around quickly. It was beginning. She could hear, very faintly above the shuffling and murmuring crowd, the mages reciting their spells. And down there, she saw the ice rending itself asunder in a jagged line to the north, a chasm of roiling black water growing wider by the second. Then the voice, magically amplified, spoke from the Tower of King Watch as, in single file, a line of nine pirogues came into view, each bearing fairy lights that dimly illuminated, as from within, the ghostly bodies of the dead returning home.

The voice said, "In the Year of the White Bane, 932, in the Reign of King Onelaas, Son of King Karele and Father of King Dursaan, after three years absence, did the remains of twelve brave explorers return to King's Home upon the River Char…."

Every child knew the story, and every adult revered it. The return of the dead was both good fortune and tragedy, and all the land's history changed after it. The dead, as discovered by astonished watchmen and those drawn to the riverside by their shouts and horns, had been reverently wrapped in animal skins, polished onyx chips set upon their empty eyes, their hands made to clasp either weapon or tool of trade upon their breast. No one knew how this might have come to pass, nor what circumstance might have preceded it. But in the late spring that followed, the first Northerman made his way to the King's Isle to tell the tale of the twelve who died, and in so doing to introduce the Kingdom to the Clan of the Snow Bear. In their death, in other words, the adventurers had accomplished something unexpected.

"…They had not divined the source of the Curtains of Spirit Fire, but they had, unknowingly, revealed the people of that faraway land, who ever after were called Northermen in the common tongue, and Ruuben Aurorals in the King's language, for the red gold of their hair…."

But the tragedy was twofold. In the wake of the loss of the twelve, much speculation circulated among the people as to the circumstances of the adventurers' deaths. King Onelaas and his top advisors, Gery Stonecrafter, called Guard Supreme, and Head Minister Perlin Hathaway, welcomed the stranger from the north, and bore witness to his story as it was rightly interpreted by a mage's magic quill. They were moved by the generosity and reverence of these people in the north, and the tall, bearded man was offered the freedom of the realm and his time of rest.

Kellik Drolvfsin was the stranger's name. Anise knew his statue well, as it stood at the common well as an eternal reminder to the people, for it was there that he was set upon by a mob who supposed he and his people were guilty of murdering the adventurers. The speculation that had festered in darkened rooms, spurred by drink and the suspicion of those who in their natural fear would never venture far from home, blossomed in violence, and Kellik, taken by surprise, was given unjustly to death under a sky filled with angry cries and blind condemnations.

"…How many lives may be enslaved to saddest death by the shameful ignorance of a few?"

Those many lives ago, the war came in the wake of those thirteen deaths like a plague, for the Northermen were a people of blood honor, and the murder of Kellik was a terrible insult and crime to them. Within two seasons of his death the first Northermen army arrived, and they arrived without pity for the Kingdom's innocent.

"The White Bane passed only with the culling of nine thousand souls from the Kingdom's heart. When at last the anger of the Northermen was sated, and the wretched fools who'd laid Kellik Drolvfsin low had been themselves laid low, the great King Onelaas himself journeyed to the chieftain's throne to sue for peace everlasting, and so was peace at last secured," the voice said, and fell silent.

So long ago, these events, Anise thought, yet never might the lesson grow weak with age. The pirogues were now empty, and the fairy lights gone, yet as if on cue the lights in the sky appeared, green and gold, through a break in the heavy clouds to the north. People stood in silence, staring at the undulating veils of light, their eyes seeming to pierce the veil of history.

"Shall the story always be told, Father," Anise asked, as her father gently let her down and knelt before her.

Looking up into her wide, blue eyes, he smiled a serious smile. "For as long as the Kingdom lasts, my daughter, it shall be remembered so." She gazed at him and nodded. "Come along, then. You've seen and heard what there is to see and hear, and now you may reflect on it as you will. But it is time for us to return home and have bison stew in honor of the Northerman, Kellik Drolvfsin."

"I know, Father," she said, and they walked back along Street of the River to their own little Apple Way and thence home, where her mother set before her a bowl of the hearty, fragrant stew, beside which she set two hot rolls dripping with sheep's butter, and a mug of steaming cider with a spice stick lazily drifting around its lip.

That night, drifting off to sleep, she thought her secret thoughts that she dare not share with anyone. One day, she would go north and see the home of the Northermen, and then she would go farther north, and farther still. For no one had yet found the fuel of the Curtains of Spirit Fire, which the Northermen claimed to arise from beyond the edge of the world itself, and to belong to the realm of gods and the dead. One day, she thought, smiling in the warm darkness of her little room, she would find out the truth. It didn't matter if anyone else knew. But she would find out.

Through her window, the green light glowed and faded, and then the clouds closed in again and the snow returned to blanket the world once more. She dreamed a stranger spoke to her, its face hidden in the depths of a cowl, but its eyes, like a cat's, glowing within. In the morning, when she rose and gazed out at the snow covering everything, she could not remember anything the stranger said, but she felt her breath catch in her throat as she spied a black cat gazing up at her. The moment her eyes locked with the cat's, it turned and in three swift, agile bounds—vanished from sight.




Creative Commons License
Tharia: Roads to Adventure by James Pomeroy is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Saturday, September 21, 2013

Variation: Rohese


'Variations' are where story ideas find their first life. They are my attempt to suss out the way I want Tharia's stories to be told. As such, they will jump around a lot in place, in theme, in focus. Some will be long, and some will be very short. It depends on what I am trying to work through in my head. In any case, I hope that you enjoy them, and I encourage you to comment kindly and critique constructively.

Enjoy!


_____•°•_____


Rohese pulled up hard on the reins of the drake, kicked its shoulder with the steel-shod heel of her left foot, and the beast snorted and made a wide turn. Looking down from this height the abandoned castle on its little island looked like a bleached pile of bones, smoldering in places, with what appeared to be tiny ants moving in the tangled mess of it. Grum flew beside her and motioned downward. She knew where to go. The rest of the party was already there, securing their mounts and readying equipment, gathered on the far end of the old stone bridge that crossed to the island in the middle of the very broad but shallow Darrow River. Pi'liu, Krem, Randolf, and Rada had arrived earlier and set up a base camp. She had been flying most of the night, having been recruited in Opal by Grum while in her cups at the Prancing Wyvern tavern in the south of the great city.

Rohese and Grum had flown the vast distance to the castle at speed, taking turns dozing in their saddles along the way. The drakes were well trained, and would follow whichever had the lead while keeping its dozing rider in the saddle. Still, Rohese had never learned to sleep well while flying, and something about flying over the vastness of the Long Sea only made sleep that much harder to come by. Her joints ached from jerking awake so often, and as the morning light grew over the land she knew that she had a very full day ahead of her.

Rohese had known Grum for years, though they seldom crossed paths anymore. He was a tough old bear of a man, with more dungeoneering experience than most would survive. She'd been in some fairly dangerous spots with the Northerman, and trusted his abilities fairly as much as her own. Truthfully, perhaps a bit more under the circumstances.

They'd sat in a dark corner of the tavern where the light of its long room's lanterns fell dimly, he with a tankard of stout and she with a tall glass of an aromatic and heady port. Both their drinks all but perpetually filled by a barmaid at Grum's behest. He'd known just where to find her, it seemed, and then known just how to lure her in.

In adventurers' circles it was fairly easy to find one another. Grum had known he'd want Rohese's expertise, so he had put feelers out in Opal a month earlier. It was unlikely she'd be anywhere else, he reasoned. Opal was, as ever and always, the hub of the world's adventure business. He knew she'd been calling it home for many seasons. His only fear was that she would already be engaged in some other outing and away, unlikely to get any message for weeks or even months, but the realms had been quiet for a time and he doubted she'd be anywhere but in the tavern most often frequented by the adventuring kind. Within days he'd received word back from her and arranged to meet. However, he held off on setting a time for that while he gathered together the rest of his group. All trusted. All known to him. This was to be no casual outing, and he needed a solid party to assault the foes he reckoned they'd run into. He knew that Rohese would not readily agree to his proposition if they weren't ready to go. He also knew that too hard a sell would make him look desperate and breed suspicion and doubt in her mind. He needed good people in place.

"You're saying to me that dragonmen have gotten themselves a wyrm's egg in the belly of abandoned Cairnwall?" She stared openly, a look of near-disbelief on her face. "And you're wanting me to come along and see that it gets disposed of ere it's hatched? And to do that, I'll need to fight my way down with you and this group to where they're keeping it, somewhere in a dungeon you've got a partial map for—which you got from—?"

"A mercenary, named Larkin Boiler, who stole it from his former employer, a washed-up dungeon explorer from Grip On The Bell. Aye. What do you say?"

"I say you're going to woo me much better with treasure than alcohol," she said, raising an eyebrow. "I don't ever get drunk enough to sign on to anything, you know."

"Have I ever let you down, Rohese," he asked, mock plaintively, spreading his hands before him palms up.

She instinctively reached up to rub the long, gnarled scar along her shield arm's bicep. "No, Grum, I suppose you haven't. But by the Great Mother's spear!—you'd better have a really good crew for this outing. No recent greenhorns. Veterans! Hey?"

He looked at her levelly, his face serious and sober. "Have I ever, ever, let you down, woman?"

They'd gone back to her room at the nearby hostelry and he'd helped pack her gear while he told her of his picks for the party. She listened in near silence, seeming at times to not even be listening at all, though he knew she was already running scenarios in her head, sussing out strengths and weaknesses in his choices. "Don't worry about the ready supplies," he said, "We've got plenty. Krem made sure of that, and Rada made sure of Krem." She grunted her acknowledgement as she hefted her packs and moved past him to the door.

"Shut it, would you? Let's go," she said, and he'd smiled at her double entendre and followed.

When they at last set down near the group, at the end of the bridge farthest from Cairnwall, their mounts began hissing at the others there. This was normal for drakes. Given a day, they'd think nothing of sleeping on top of each other, but for the first hour or so they'd have to be kept separate. Rohese remembered her riding trainer telling her it was something to with scents. Only familiarity calmed their nerves. This was why it was common practice to leave an item of clothing, one belonging to a future owner, with a drake for a day or two before they were introduced. Nobody liked dealing with a drake cold, not even their own kind, although at least they were unlikely to throw breath at anyone or anything without real provocation.

She stroked her mount's long, scaly neck and patted its cool shoulder as she unclasped her bags. Its long nostrils flared as it eyed with suspicion the other drakes, whose cluster had become tighter as they stared back. "There, there," she said soothingly, "—you'll all be friends soon enough." She looked over at the rest of her party and sighed, wondering whether the drakes had it easier. Grum's descriptions of the group were full of details, but it was different seeing them in person. Krem and Grum were already talking, while Rada and Pi'liu readied breakfast. Randolf was off scouting their perimeter, Grum had said.

She ran down her mental checklist. Krem was "just another Northerman," as Grum put it, though of a different clan than Grum's. A swordsman. He used a very large greatsword deftly—as Grum used the longsword—and was also a skilled mountain climber. He wore his long blonde hair in twin braids and his beard was also braided a dozen times over, accenting more than concealing his thick neck. Grum, by comparison, was roughhewn and unkempt, and his hair was high copper. Not surprisingly, though, standing beside each other with their swords, the two looked like they might have been brothers otherwise. Rada was from East Realm, from the Kingdom Isle itself, a member of the kingdom's merchant class by birth. Since her early childhood, when she had shown certain talents, she had studied the healing arts and magics under paladin tutelage. By Isle standards Rada was diminutive at five and a half feet tall, but with her sapphire blue eyes and long, straight black hair she was strikingly beautiful. Her own luminous health was apparent and comforting. Pi'liu, a half-elf (her father a Black elf, her mother a human of West Realm), was both a superior archer and a skilled swordsman. What's more, she was also moderately skilled in the craft of mages. To Rohese she was very attractive. Her dark skin, her short white hair, her luminous green eyes, and the tattooed patterns that seemed to cover her, made it hard for her to look away. Pi'liu's buckler bore the sigil of the chieftain Jenna se TharĂ­a: a black rook perched on a red, gauntleted fist, a silver snake writhing in its beak. Randolf was a ranger, a human born at the border of North and West Realms, in the mountains at the western end of the East-West range. Skilled as an archer, he also wielded a dual-bladed staff, a short sword, and any well-balanced dagger. Lots of steel, in one form or another, Rohese noted, and a dedicated healer.

Shading her eyes with her hands against the morning sun, she looked down the length of the quarter-mile bridge to where Cairnwall stood, its dirty, pale grey walls like dusty, discarded bone, its central roof collapsed, its gate like a hole broken through to the hollow spaces within. It stood upon an island in the river, the bridge slowly rising some thirty feet to meet it. The short drawbridge between the gate and the main bridge still remained, dilapidated but, according to Grum, usable for crossing over. Goblins used it now, and goblins guarded it, the pests. But whatever lay beneath Cairnwall was certainly worse than the goblins. If Grum was right, as he most certainly was, there were dragonmen down there with an egg they'd protect with their lives. And dragonmen knew how to guard their treasures.

Rohese sighed wearily. At least the daylight hours would keep the goblins off the bridge and out of any too bright space. She'd seen them moving about as she and Grum flew over on their approach—already they'd holed up inside the place—but the sun had not yet risen over the walls, and by now they'd be hidden in the dark recesses, waiting for the sun to pass away once more. This was going to be a long, long day. She turned and unhooked the buckles and loosed the straps of her bags from her drake, which turned its head and sniffed at her. "I know. I bet you smell goblins from here," she said, and the drake peered at the open gate, its eyes much better than hers. It snorted, and she rubbed its long snout. "We'll get them," she said, wishing she could dive on the goblins from above and burn them all to cinders. But drakes' breath was not so potent, and nobody used them for such exercises. As for wyrms, they were more dangerous than the spirit of fire itself.

She was just bringing her bags over to the little encampment when Randolf appeared beside her, almost as if he'd popped into existence that instant. She slowed her walk. Lanky and tall, he seemed more boyish than she thought he'd be. His wavy hair, an earthy brown, was close to his head. His face was round, near dusky in complexion, his eyes like a fawn's in color. He thought to see if he would startle her, she thought, annoyed that she'd slowed automatically. "So you're Rohese," he said, smiling. "Grum spoke of you at length. Said you'd be an asset to the cause. You didn't really startle. That seems promising."

"Aye," she said, looking at him through narrowed eyes. "You have odd manners, and that's the truth, Randolf—"

"Serriana," he said, his voice lowering. "Apologies. Meant no harm."

"It's all right," she said, curious about his odd mannerisms. The portmanteau that popped into her head was "gawkward." He didn't seem like a ranger. More like a thief. Yet his clothing was not suitable for a thief, and his weapons were not those of a thief.

"I'm not a thief," he said, as if answering her mind, and then she did startle, however momentarily, and then he laughed, though quietly. "I'm just odd is all." He smiled a warm, crooked smile. "I've been all around Ersa, parts of Sabon,—and Feraliss." Her eyes locked on his in an instant.

"Are you a storyteller, then? Is that it? Nobody goes to Feraliss." She turned from him and walked faster, now. He stayed beside her.

"Oh, no. Not a storyteller, if by that you mean a liar. That I'm not," Randolf said. "I've been to Feraliss. Not far into, mind you. Not far. But there. Cove of Kiffkkillann, named so by the Northermen in their linguistic convention. Someone like you, from the free-folk of East Realm, would know the name," he said, and she stopped in her tracks and looked at him again.

"Most assume I'm long from Opal and born thereabouts," she said. "My accent is from time living there and studied blending in. How did you arrive at my heritage so quickly? I look no more from there than Opal or its satellites." She already knew the answer, of course. He was, she saw, an accomplished ranger, however odd his mannerisms. But this only made her wonder all the more, because she realized he must then actually be serious about having landed in Feraliss. And how might that be? He was alive. It was a genuine paradox.

He waved his hands dismissively at her question. "Feraliss… was my initiation, my vision quest. I'm a ranger true enough," he said softly. She tilted her head at him. He looked about and lowered his voice further. "I am also a natural shaman," he added. And then suddenly—coincidentally?—Grum was snatching him by the elbow and leading him away while asking him a dozen questions about the party's plans, seemingly all at once. Mute, she watched Grum lead him away, back toward the drakes, as Krem walked toward her with greetings all in his manner.

She stood there alone for a moment, bewildered, trying to recollect where she'd been headed, as in her mind his last words echoed. She did not notice Pi'liu gazing at her.


_____•°•_____


"It's only grouse and greens with turnips, of course, but it's been seasoned well," Rada was saying as their little fire crackled and popped. There were a few grunts and words of assent. Everyone was focused on eating, and little conversation was being made. The drakes had noticeably calmed, and Pi'liu had cast a protective spell over the area that would turn away any notice of them as they waited on the shore of the river for the party's return, not that much might happen along that wouldn't simply wind up in drake scat.

This was the group's time of mental preparation. They'd eat, clean up, gear up, and head in, fairly certain that the goblins would have left the usual traps in the usual places. Randolf would disable these as he found them, but he'd have to do so stealthily. Not terribly smart pests, goblins, but dangerous in numbers. The joy goblins took in inflicting pain was never overstated. They even seemed to enjoy their own pain, even in extremis. Their traps and attacks reflected this. Yet they were to be the least of the party's worries up top. The dragonmen were allowing the goblins to live there as a living alarm. The smoke rising into the morning air, making a dull haze about Cairnwall, was not all coming from the goblins' little fires. The little beasts didn't trust fire outside very controlled circumstances, and only their leaders lit and tended them. No, much of the smoke in the air was coming up from below, rising from other sources. Down below was where the real worries waited.

With a brief nod to Grum, Randolf was the first to head off. He did not take the bridge, but headed to the water and waded out under the bridge. As the rest finished their preparations, he moved stealthily and surprisingly quickly to the other end of the bridge. Once there, he climbed up the nearly sheer wall where the drawbridge crossed over the remaining fifteen feet. Rohese, glancing up, saw him climb up, a little dark squiggle at this distance, noting that Grum and Krem saw also. She watched his tiny form standing beside the ruined gate a moment. It was impossible to tell from so far, but she was sure he was readying himself. Then he appeared to wave, slipped inside, and was gone. She finished buckling her plated boots as Krem put out the fire.

"All right, then," Grum said, looking at everyone to see that they were ready, "Let's go."

Grum and Krem walked side by side down the middle of the long bridge, followed by Pi'liu. Rada walked beside Rohese, quietly reciting words she could not understand. Above them stretched the vault of the sky, dotted this morning with small, puffy clouds here and there, like popcorn spilled on the Great Mother's blue skirt. The sun was already very warm. The day would grow hot. Yet Rohese felt the fatigue fading away as she walked. As she approached this challenge, she felt revived. Then a thought crossed her mind, and she looked over at Rada, who smiled at her.

"Feeling better," Rada asked. Rohese nodded and smiled back. "Good. We can't have anyone falling asleep in the middle of things."

"No. And fatigue blunts both alacrity and wits," Rohese said, and Rada nodded.

They walked on aways in silence, watching Cairnwall grow closer. "Whatever my skills—and they are at your service—they would serve no-one if I perished," Rada said quietly.

"No. That they wouldn't," Rohese said, returning her gaze to the backs of those ahead.

Like Cairnwall itself, the bridge was made of a grayish-white stone that seemed lightly dusted and smudged with soot. Up close, one could see that this was simply how the stone looked. But it was also no less apparent that no-one had regularly passed this way in a long time. Testifying to this, a tree had actually grown up out of a crack in the middle of the bridge, making room for itself by splintering the stone around it, widening the crack on either side. Between the edges of the gap nearest its trunk, roots could be seen dangling down beneath the bridge some six feet to the water and into the river's bed. The tree dressed itself in red leaves, and from its pale yellow branches hung violet apples. Krem and Grum walked around it as if it was barely a curiosity, but Pi'liu stopped before it. "Hold," she said, and everyone stopped.

"What is it," Grum asked.

"We should pick as many of these apples as we can carry. We'll not see this kind of tree again for a very long time." She reached up and plucked one from its branch. It glowed softly but clearly against the shadow of her hand. Krem's eyes widened, and Rada seem mesmerized.

"Is it—" Rada began to ask.

"Sorrowsbane," Pi'liu said. "Only the second time I've seen one growing outside of Sabon's capital. We'd be foolish not to take its fruit. It's an offering of Shaotalishun, a blessing. We would offend the Lady if we neglected her gift."

Grum sighed but moved to help pick the apples. "Quickly," he said, and everyone lent a hand to the harvesting. After a minute he said, "It's a good omen, this, but we'll squander the magic of it if we take too long. Besides which, Randolf is waiting."

They stowed away the apples in their packs and continued on. There were thirteen apples in all, which Pi'liu thought fortuitous, and very likely an omen. "The sorrowsbane tree grows where it will," she said, "but you will find no more than one in any place. All attempts to plant orchards of them fail, though the ground where the seeds were planted becomes very fertile and whatever is planted there afterward becomes resistant to pests and poor weather, and proves hearty of flavor."

"It sounds like icevine berries," Krem said. "Also a gift of the gods."

"Oh, hmm," Pi'liu said, "—but Shaotalishun is not a god. She is a great ancestor, the Grandam of Chishiloa Home. She was once a mortal person like you or me."

Krem grunted, though whether out of agreement, mere acknowledgement, or outright dismissal it was impossible to tell. This did not seem to faze Pi'liu, and Rohese thought it interesting that half-elfs always seemed to be more elf than not. This was, however, thought for some other time. The party had reached the final stretch before the drawbridge, and the open gate of Cairnwell was looming before them like the open mouth of a very old, very patient, predator.



Creative Commons License
Tharia: Roads to Adventure by James Pomeroy is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.